Rodeo Bull
- 2 0 0 6 -
I created this model for a character animation piece called "A Few Simple Rules."
Modeling in Maya, I used nurbs patches and converted to high-res polygons.
See the animation
"Samantha"
- 2 0 0 4 -
I created this model for a character animation piece called "Day One."
Modeling in Maya, I used nurbs patches and converted to high-res polygons.
See the animation
Murray
- 2 0 0 4 -
I created this model for a character animation piece called "Day One.
Modeling in Maya, I used nurbs patches and converted to high-res polygons.
See the animation
Body Builder
- 2 0 0 4 -
I created this model for a character animation piece called "Day One.
Modeling in Maya, I used nurbs patches and converted to high-res polygons.
See the animation
Sentinal
- 2 0 0 6 -
I created this piece to demostrate previs to the Iron Man production team.
Although I can show the work, I am not free to show the Iron Man character.
I created this model as a substitute and applied the Iron Man animation to it.
See the animation
Phalanx
- 1 9 9 4 -
This piece is a 3D still that evolved from a 2D illustration I did several years before
as an assignment from Intel. I modeled textured and lit this piece in 3D Studio Max.
See the illustration
Lions
- 1 9 9 8 -
These massive lion heads were part of my first animated piece. They were a decorative element
that served to connect the lift below to the platform above.
I modeled textured and lit this piece in 3D Studio Max.
See the animation
Light Speed
- 1 9 9 8 -
This item was another part of my first animated piece. It rose from a tower and became
a film projector that illuminated storm clouds over a city.
I modeled textured and lit this piece in 3D Studio Max.
See the animation
Projection Tower
- 1 9 9 8 -
This demonstrates the final position of the lion heads and the (now open) projector.
This piece was used to pitch Imax for an intro animation and was my first
fully animated and produced project. I modeled textured and lit this work in 3D Studio Max.
See the animation
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